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GoD Factory: Wingmen Is The Most Fun I’ve Had With The Oculus Rift
GoD Factory: Wingmen
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GoD Factory: Wingmen Is The Most Fun I’ve Had With The Oculus Rift
Random on July 03, 2013 at 12:27 am
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Nine Dots Studio in Quebec, Canada have been working on a space combat game called GoD Factory: Wingmen. It's 4 vs 4 space combat in which you are tasked with destroying the enemy team's carrier ship while protecting your own. This of course leads to all sorts of awesome dog fights.

The guys at Nine Dots are currently running a Kickstarter campaign to raise money to complete the game's development. They're currently sitting at around $27,000 of their $70,000 goal, with only 3 days to go, so they've released an alpha version of the game to show off what they are building. Let me tell you right now, it's very, very cool.

I had a chance earlier this evening to play a couple of rounds of GoD Factory with some of the dev team, who were all really happy to show off what they've been working on.

My main motivation for checking out the alpha was that it included native Oculus Rift support. Having received my Rift just over a week ago, and seeing the reaction people had about EVR at E3, I was really dying to get my hands on an experience like that.

Having played a few other Oculus Rift games, one of the first things that I really liked that they had done was give you the option to switch in and out of VR mode at anytime during gameplay with one press of a key on the number pad. This was extremely useful anytime I died or was in the ship hanger and wanted to get a good view of the menus.

They also included a key to re-center your view when in VR mode, something that is extremely useful because the Oculus Rift dev kit suffers from rotational drift, where you'll find yourself slowly rotating until you're facing away from your computer in order to be looking straight.

Once you're in the game, things get frantic quickly. You're attacking the enemy carrier and getting into intense dogfights where you have to follow your target by looking out of the cockpit in directions that would be impossible without the Rift's amazing head tracking.

The controls worked well, and I was quickly pulling all kinds of maneuvers while doing quick turns and firing off missiles. Holding the W key on the keyboard gives you a boost of speed that is really exhilarating and great for getting around the map quickly.

When I finished the first round I was in awe. It's by far the most fun I've had playing with my Oculus Rift since I got it, and when the guys in the lobby asked if I was ready for another round, I could hardly wait. I probably could have played for hours, and even as I type this I want to go back in for more.

This is just an early alpha version of the game. The final version will feature fully customizable ships, more maps, and a more complete cockpit layout. One of the developers assured me that the cockpit view and heads up display, while already impressive, are still very much a work in progress. I'm extremely excited to play more of the game and try out a more complete version later on down the road.

If you're interested in trying out the alpha version of the game, you can do so by heading over here to download it. While you're there, consider throwing down a few bucks for their Kickstarter if you like the game, because it really deserves to get made.

Below you can check out some footage of me playing the game in VR mode. If you have an Oculus Rift, you can watch the video in 3D with it, although you should really just go play the game! 


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